How the Sushi Systems stack is built
The guides, architecture pages and API reference of each part, compiled from its own repository.
- v0.2.0
SushiHub
The tool that acquires and manages a SushiStack workspace.
Open - v0.8.0
SushiCore
The shared core of the Sushi developer CLIs.
Open - v0.3.0
SushiRuntime
SushiRuntime is a C++17 runtime library for task-based parallel computing on heterogeneous hardware.
Open - v0.1.0
SushiBLAS
SushiBLAS is a C++17 tensor and BLAS library built on SushiRuntime's task graph.
Open - v0.1.0
SushiAI
The AI/ML head of the SushiStack: a C++17 library with a graph-native autograd core, a memory planner, a fusion pass and mixed-precision dtype plumbing.
Open - v0.1.0
SushiDSP
SushiDSP models guitar amplifiers and effects by solving their circuits, sample by sample, in real time.
Open - v1.0.0
SushiTrack
A multi-object tracking library in C++17.
Open - v0.1.0
SushiEngine
A C++17 engine for simulating worlds at their real size.
Open

