SE_REGISTER_BEHAVIOR
- Declared in
engine/world/simulation/include/SushiEngine/simulation/entity_behavior.hpp
#define SE_REGISTER_BEHAVIOR(ClassName)Parameters
| Name |
|---|
ClassName |
Description
Placed at file scope in a behavior's .cpp: registers ClassName under its own name the first time this translation unit's static initializers run, before main().
Example
class Beacon : public SushiEngine::Simulation::IEntityBehavior
{
};
SE_REGISTER_BEHAVIOR(Beacon);

