MeshId
using SushiEngine::Render::MeshId = std::uint32_tDescription
A mesh registered with the renderer's mesh library.
Set on a Submesh to draw an imported mesh instead of one of the built-in primitives.
MeshIdusing SushiEngine::Render::MeshId = std::uint32_tA mesh registered with the renderer's mesh library.
Set on a Submesh to draw an imported mesh instead of one of the built-in primitives.