TextureId
using SushiEngine::Render::TextureId = std::uint32_tDescription
A texture registered with the renderer's texture library.
Opaque to the authoring side: the renderer maps it to a bindless heap slot.
TextureIdusing SushiEngine::Render::TextureId = std::uint32_tA texture registered with the renderer's texture library.
Opaque to the authoring side: the renderer maps it to a bindless heap slot.