Contents

struct

SushiEngine::Simulation::EntityFrame

Names the frame an entity's transform is authored relative to.

Declared in
engine/world/simulation/include/SushiEngine/simulation/entity_transform.hpp

See also

engine/world/simulation/include/WORLD.md

Properties

reference_body

Celestial body index (as Environment), or -1 for the scene root.

mode

How the frame-local transform is interpreted.