SushiEngine::Simulation::IMaterialSource
asset_revision
virtual std::uint64_t asset_revision(const Database::AssetId &asset) constParameters
| Name | Type | Description |
|---|---|---|
asset | const Database::AssetId & | The bound slot's asset id. |
Returns
std::uint64_t
The asset's revision, or UNTRACKED_MATERIAL_REVISION when this source does not track one.
Description
Returns how many times one asset has changed underneath the slots bound to it.
See also
engine/world/simulation/include/DRAWING.md

