SushiEngine::Simulation::IMaterialSource
resolve_texture
virtual bool resolve_texture(const Database::AssetId &asset, Render::TextureColorSpace color_space, Render::TextureId &out) const =0Parameters
| Name | Type |
|---|---|
asset | const Database::AssetId & |
color_space | Render::TextureColorSpace |
out | Render::TextureId & |
Returns
bool
False when the id resolves to no loadable image.
Description
Resolves a texture override's asset id to a live handle.
See also
engine/world/simulation/include/DRAWING.md

