Contents

SushiEngine::Simulation::IMaterialSource

resolve_texture

virtual bool resolve_texture(const Database::AssetId &asset, Render::TextureColorSpace color_space, Render::TextureId &out) const =0

Parameters

NameType
assetconst Database::AssetId &
color_spaceRender::TextureColorSpace
outRender::TextureId &

Returns

bool

False when the id resolves to no loadable image.

Description

Resolves a texture override's asset id to a live handle.

See also

engine/world/simulation/include/DRAWING.md