Contents

SushiEngine::Simulation::IMaterialSource

resolve_texture_assets

virtual bool resolve_texture_assets(const Database::AssetId &asset, MaterialTextureAssets &out) const =0

Parameters

NameType
assetconst Database::AssetId &
outMaterialTextureAssets &

Returns

bool

False when the source keeps no such record, or asset has none.

Description

Returns the asset ids the bound material's texture slots were loaded from.

See also

engine/world/simulation/include/DRAWING.md