SushiEngine::Simulation::IMaterialSource
resolve_texture_assets
virtual bool resolve_texture_assets(const Database::AssetId &asset, MaterialTextureAssets &out) const =0Parameters
| Name | Type |
|---|---|
asset | const Database::AssetId & |
out | MaterialTextureAssets & |
Returns
bool
False when the source keeps no such record, or asset has none.
Description
Returns the asset ids the bound material's texture slots were loaded from.
See also
engine/world/simulation/include/DRAWING.md

