class
SushiEngine::Simulation::ISoundSource
Resolves an asset id to the sound it names without naming the library.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/audio_parameters.hpp
See also
engine/world/simulation/include/AUDIO.md
Public Methods
~ISoundSource | |
resolve_sound | Resolves one authored asset id to a playable sound handle. |

