Contents

SushiEngine::Simulation::IWorldEditor

animator_palette

virtual const Animation::JointMatrix * animator_palette(EntityId id, std::uint32_t &joint_count) const =0

Parameters

NameType
idEntityId
joint_countstd::uint32_t &

Returns

const Animation::JointMatrix *

A pointer to joint_count matrices, or nullptr in either case above.

Description

Returns the Animator's current skin palette, object space, ready to upload.

See also

engine/world/simulation/include/EDITOR.md