SushiEngine::Simulation::IWorldEditor
animator_palette
virtual const Animation::JointMatrix * animator_palette(EntityId id, std::uint32_t &joint_count) const =0Parameters
| Name | Type |
|---|---|
id | EntityId |
joint_count | std::uint32_t & |
Returns
const Animation::JointMatrix *
A pointer to joint_count matrices, or nullptr in either case above.
Description
Returns the Animator's current skin palette, object space, ready to upload.
See also
engine/world/simulation/include/EDITOR.md

