SushiEngine::Simulation::IWorldEditor
animator_previous_palette
virtual const Animation::JointMatrix * animator_previous_palette(EntityId id, std::uint32_t &joint_count) const =0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to read. |
joint_count | std::uint32_t & | Set to the palette's joint count, or 0 if |
Returns
const Animation::JointMatrix *
A pointer to joint_count matrices, or nullptr in either case above.
Description
Returns the Animator's palette from the previous tick, for motion vectors.
See also
engine/world/simulation/include/EDITOR.md

