SushiEngine::Simulation::IWorldEditor
collision_queries
virtual ICollisionQueryService * collision_queries() noexcept=0Returns
ICollisionQueryService *
The service, or nullptr when the world has no physics scene at all. The index it answers from is rebuilt lazily, so a query is valid at any point in a step, including from inside on_update.
Description
Returns the collision world's query surface: raycast, overlap, sweep and closest point.
See also
engine/world/simulation/include/EDITOR.md

