SushiEngine::Simulation::IWorldEditor
create
virtual EntityId create(const std::string &name)=0Parameters
| Name | Type | Description |
|---|---|---|
name | const std::string & | Display name for the new entity. |
Returns
EntityId
The new entity's stable id.
Description
Creates a static entity at the origin and selects nothing.
See also
engine/world/simulation/include/EDITOR.md

