SushiEngine::Simulation::IWorldEditor
enabled_in_hierarchy
virtual bool enabled_in_hierarchy(EntityId id) const noexcept=0Parameters
| Name | Type |
|---|---|
id | EntityId |
Returns
bool
Description
Whether the entity and every ancestor above it are enabled (Unity's activeInHierarchy).
What physics, audio and render actually gate on — not enabled alone, which is local to this one entity.

