Contents

SushiEngine::Simulation::IWorldEditor

frame_local_transform

virtual EntityTransform frame_local_transform(EntityId id) const =0

Parameters

NameTypeDescription
idEntityId

The entity to read.

Returns

EntityTransform

The frame-local transform (identity if id does not exist).

Description

Returns the entity's transform expressed in its reference frame.

See also

engine/world/simulation/include/EDITOR.md