SushiEngine::Simulation::IWorldEditor
frame_local_transform
virtual EntityTransform frame_local_transform(EntityId id) const =0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to read. |
Returns
EntityTransform
The frame-local transform (identity if id does not exist).
Description
Returns the entity's transform expressed in its reference frame.
See also
engine/world/simulation/include/EDITOR.md

