SushiEngine::Simulation::IWorldEditor
joint_load
virtual bool joint_load(EntityId id, JointState &out) const =0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity whose joint to read. |
out | JointState & | Receives the load when |
Returns
bool
Description
Reads the load the last step left on id's joint.
See also
engine/world/simulation/include/EDITOR.md

