Contents

SushiEngine::Simulation::IWorldEditor

joint_load

virtual bool joint_load(EntityId id, JointState &out) const =0

Parameters

NameTypeDescription
idEntityId

The entity whose joint to read.

outJointState &

Receives the load when id owns a live joint.

Returns

bool

Description

Reads the load the last step left on id's joint.

See also

engine/world/simulation/include/EDITOR.md