SushiEngine::Simulation::IWorldEditor
material
virtual Render::Material material(EntityId id, std::size_t index) const =0Parameters
| Name | Type |
|---|---|
id | EntityId |
index | std::size_t |
Returns
Render::Material
The material as authored. Colour is the material's own – the entity's Tint is no longer folded into albedo here.
Description
Returns the material painting one of the entity's submeshes.
See also
engine/world/simulation/include/EDITOR.md

