Contents

SushiEngine::Simulation::IWorldEditor

particle_effect_texture_assets

virtual ParticleEffectTextureAssets particle_effect_texture_assets(EntityId id) const =0

Parameters

NameTypeDescription
idEntityId

An emitter entity.

Returns

ParticleEffectTextureAssets

Its per-emitter asset ids; empty when id has no emitter.

Description

Returns the permanent source of each of id's emitter sprites.

See also

engine/world/simulation/include/EDITOR.md