SushiEngine::Simulation::IWorldEditor
particle_effect_texture_assets
virtual ParticleEffectTextureAssets particle_effect_texture_assets(EntityId id) const =0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | An emitter entity. |
Returns
ParticleEffectTextureAssets
Its per-emitter asset ids; empty when id has no emitter.
Description
Returns the permanent source of each of id's emitter sprites.
See also
engine/world/simulation/include/EDITOR.md

