SushiEngine::Simulation::IWorldEditor
physics_body_debug
virtual bool physics_body_debug(EntityId id, RigidDebugState &out) const =0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to read. |
out | RigidDebugState & | Receives the state when |
Returns
bool
Whether out was written.
Description
Reads where a body is, how big its broadphase bound is and whether it sleeps.
See also
engine/world/simulation/include/EDITOR.md

