Contents

SushiEngine::Simulation::IWorldEditor

register_animator_clip

virtual std::uint32_t register_animator_clip(const std::string &gltf_path, std::uint32_t skeleton_handle)=0

Parameters

NameType
gltf_pathconst std::string &
skeleton_handlestd::uint32_t

Returns

std::uint32_t

A clip handle, which is what register_animator_controller registers internally for an Animator's trivial controller, or 0 if the file is missing, carries no clip, or skeleton_handle is invalid.

Description

Loads a glTF animation clip into the shared animation database (design §12.3).

See also

engine/world/simulation/include/EDITOR.md