SushiEngine::Simulation::IWorldEditor
reset_surface_heading_to_north
virtual void reset_surface_heading_to_north(EntityId id)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to update. |
Description
Resets id's carried heading reference to point at true north.
See also
engine/world/simulation/include/EDITOR.md

