SushiEngine::Simulation::IWorldEditor
resolve_bound_materials
virtual std::size_t resolve_bound_materials(const IMaterialSource &source)=0Parameters
| Name | Type | Description |
|---|---|---|
source | const IMaterialSource & | Answers a bound slot's asset id with a material and a revision. |
Returns
std::size_t
How many slots were re-resolved; zero means nothing needed resolving — either nothing in the world is bound, or every binding was already at its asset's current revision — and no extract ran.
Description
Re-resolves every bound material slot in the world against source.
See also
engine/world/simulation/include/EDITOR.md

