SushiEngine::Simulation::IWorldEditor
resolve_bound_meshes
virtual std::size_t resolve_bound_meshes(const IMeshSource &source)=0Parameters
| Name | Type | Description |
|---|---|---|
source | const IMeshSource & | Answers a filter's asset id with a mesh handle. |
Returns
std::size_t
Description
Re-resolves every Mesh Filter in the world against source.
See also
engine/world/simulation/include/EDITOR.md

