Contents

SushiEngine::Simulation::IWorldEditor

resolve_bound_meshes

virtual std::size_t resolve_bound_meshes(const IMeshSource &source)=0

Parameters

NameTypeDescription
sourceconst IMeshSource &

Answers a filter's asset id with a mesh handle.

Returns

std::size_t

Description

Re-resolves every Mesh Filter in the world against source.

See also

engine/world/simulation/include/EDITOR.md