Contents

SushiEngine::Simulation::IWorldEditor

resolve_bound_sounds

virtual std::size_t resolve_bound_sounds(const ISoundSource &source)=0

Parameters

NameTypeDescription
sourceconst ISoundSource &

Answers an authored asset id with a sound handle.

Returns

std::size_t

How many emitters' handles changed. Zero is the steady state, and nothing is re-extracted either way — audio is not part of RenderScene.

Description

Resolves every audio emitter's authored sound id to a handle.

See also

engine/world/simulation/include/EDITOR.md