SushiEngine::Simulation::IWorldEditor
resolve_bound_sounds
virtual std::size_t resolve_bound_sounds(const ISoundSource &source)=0Parameters
| Name | Type | Description |
|---|---|---|
source | const ISoundSource & | Answers an authored asset id with a sound handle. |
Returns
std::size_t
How many emitters' handles changed. Zero is the steady state, and nothing is re-extracted either way — audio is not part of RenderScene.
Description
Resolves every audio emitter's authored sound id to a handle.
See also
engine/world/simulation/include/EDITOR.md

