SushiEngine::Simulation::IWorldEditor
resolved_frame_mode
virtual FrameMode resolved_frame_mode(EntityId id) const noexcept=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to read. |
Returns
FrameMode
FrameMode::Free for an entity with no reference body; otherwise the resolved mode (never FrameMode::Auto).
Description
Returns the FrameMode the entity's frame resolves to this step.
See also
engine/world/simulation/include/EDITOR.md

