Contents

SushiEngine::Simulation::IWorldEditor

resolved_reference_body

virtual int resolved_reference_body(EntityId id) const noexcept=0

Parameters

NameTypeDescription
idEntityId

The entity to read.

Returns

int

The resolved celestial body index, or -1 when the entity names no body and the scene has no primary body (nothing drives its orientation).

Description

Returns the body the entity's frame resolves against this step.

See also

engine/world/simulation/include/EDITOR.md