Contents

SushiEngine::Simulation::IWorldEditor

resolved_submeshes

virtual std::vector< Render::MeshId > resolved_submeshes(EntityId id) const =0

Parameters

NameType
idEntityId

Returns

std::vector< Render::MeshId >

Empty until a resolve pass succeeds, or with no Mesh Filter. By value, the convention this file states for MeshFilter.

Description

The mesh handles the entity's filter last resolved to.

Host bookkeeping kept by entity, not a MeshFilter member (design §2.1).