SushiEngine::Simulation::IWorldEditor
resolved_submeshes
virtual std::vector< Render::MeshId > resolved_submeshes(EntityId id) const =0Parameters
| Name | Type |
|---|---|
id | EntityId |
Returns
std::vector< Render::MeshId >
Empty until a resolve pass succeeds, or with no Mesh Filter. By value, the convention this file states for MeshFilter.
Description
The mesh handles the entity's filter last resolved to.
Host bookkeeping kept by entity, not a MeshFilter member (design §2.1).

