SushiEngine::Simulation::IWorldEditor
set_entity_frame
virtual void set_entity_frame(EntityId id, const EntityFrame &frame)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to update. |
frame | const EntityFrame & | The reference body and interpretation mode. |
Description
Sets the entity's reference frame (body + mode).
See also
engine/world/simulation/include/EDITOR.md

