SushiEngine::Simulation::IWorldEditor
set_entity_id
virtual void set_entity_id(EntityId id, const Database::AssetId &value)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity. |
value | const Database::AssetId & | The identity, or a default-constructed one to clear it. |
Description
Sets which entity this is, within its scene document.

