SushiEngine::Simulation::IWorldEditor
set_frame_local_transform
virtual void set_frame_local_transform(EntityId id, const EntityTransform &local, PlacementIntent intent=PlacementIntent::ContinuedMotion)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to update. |
local | const EntityTransform & | The transform expressed in the entity's reference frame. |
intent | PlacementIntent | Whether the pose continues a motion the entity underwent or jumps it to a place it has no path to. Read in Surface mode only. |
Description
Writes the entity's scene transform from a frame-local one.
See also
engine/world/simulation/include/EDITOR.md

