SushiEngine::Simulation::IWorldEditor
set_material_slot
virtual void set_material_slot(EntityId id, std::size_t index, const MaterialSlot &slot)=0Parameters
| Name | Type |
|---|---|
id | EntityId |
index | std::size_t |
slot | const MaterialSlot & |
Description
Writes one of the entity's material slots.
See also
engine/world/simulation/include/EDITOR.md

