SushiEngine::Simulation::IWorldEditor
set_material_slot_count
virtual void set_material_slot_count(EntityId id, std::size_t count)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | |
count | std::size_t | The slot count to hold; zero is read as one. |
Description
Grows or shrinks the entity's material slots to count.
New slots are default and unbound; trailing slots are dropped. Refused on an entity with no Mesh Renderer, and never below one slot.

