SushiEngine::Simulation::IWorldEditor
set_name
virtual void set_name(EntityId id, const std::string &name)=0Parameters
| Name | Type |
|---|---|
id | EntityId |
name | const std::string & |
Description
Sets the entity's display name.
SushiEngine::Simulation::IWorldEditor
set_namevirtual void set_name(EntityId id, const std::string &name)=0| Name | Type |
|---|---|
id | EntityId |
name | const std::string & |
Sets the entity's display name.