SushiEngine::Simulation::IWorldEditor
set_parent
virtual void set_parent(EntityId child, EntityId new_parent)=0Parameters
| Name | Type | Description |
|---|---|---|
child | EntityId | Entity being reparented. |
new_parent | EntityId | The new parent, or |
Description
Reparents child under new_parent.
See also
engine/world/simulation/include/EDITOR.md

