SushiEngine::Simulation::IWorldEditor
set_particle_effect_source
virtual void set_particle_effect_source(EntityId id, const VFX::ParticleEffect &effect)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | An emitter entity; ignored when it has no emitter. |
effect | const VFX::ParticleEffect & | The effect it should play. |
Description
Replaces the effect an emitter entity owns.
See also
engine/world/simulation/include/EDITOR.md

