Contents

SushiEngine::Simulation::IWorldEditor

set_particle_effect_source

virtual void set_particle_effect_source(EntityId id, const VFX::ParticleEffect &effect)=0

Parameters

NameTypeDescription
idEntityId

An emitter entity; ignored when it has no emitter.

effectconst VFX::ParticleEffect &

The effect it should play.

Description

Replaces the effect an emitter entity owns.

See also

engine/world/simulation/include/EDITOR.md