SushiEngine::Simulation::IWorldEditor
set_particle_effect_texture_assets
virtual void set_particle_effect_texture_assets(EntityId id, const ParticleEffectTextureAssets &assets)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | An emitter entity; ignored when it has no emitter. |
assets | const ParticleEffectTextureAssets & | The ids, positional against the effect's emitter list. |
Description
Replaces the per-emitter asset ids id's sprites resolve from.
See also
engine/world/simulation/include/EDITOR.md

