Contents

SushiEngine::Simulation::IWorldEditor

set_particle_effect_texture_assets

virtual void set_particle_effect_texture_assets(EntityId id, const ParticleEffectTextureAssets &assets)=0

Parameters

NameTypeDescription
idEntityId

An emitter entity; ignored when it has no emitter.

assetsconst ParticleEffectTextureAssets &

The ids, positional against the effect's emitter list.

Description

Replaces the per-emitter asset ids id's sprites resolve from.

See also

engine/world/simulation/include/EDITOR.md