SushiEngine::Simulation::IWorldEditor
set_prefab_entity_id
virtual void set_prefab_entity_id(EntityId id, const std::string &value)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity. |
value | const std::string & | The membership key, or empty to clear it. |
Description
Sets which member of a prefab document this entity is.

