SushiEngine::Simulation::IWorldEditor
set_prefab_instance_base
virtual void set_prefab_instance_base(EntityId id, std::string document)=0Parameters
| Name | Type |
|---|---|
id | EntityId |
document | std::string |
Description
Stores document as the base of the instance rooted at id.
Precondition
id carries a prefab instance; otherwise the call does nothing.

