Contents

SushiEngine::Simulation::IWorldEditor

set_surface_anchored

virtual void set_surface_anchored(EntityId id, bool value)=0

Parameters

NameTypeDescription
idEntityId

The entity to update.

valuebool

Whether its orientation should be ground-relative.

Description

Forces id's frame universe; a legacy compatibility toggle.

See also

engine/world/simulation/include/EDITOR.md