SushiEngine::Simulation::IWorldEditor
set_surface_anchored
virtual void set_surface_anchored(EntityId id, bool value)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to update. |
value | bool | Whether its orientation should be ground-relative. |
Description
Forces id's frame universe; a legacy compatibility toggle.
See also
engine/world/simulation/include/EDITOR.md

