Contents

SushiEngine::Simulation::IWorldEditor

set_surface_heading_body

virtual void set_surface_heading_body(EntityId id, int body)=0

Parameters

NameTypeDescription
idEntityId

The entity to update.

bodyint

The celestial body index the reference was seeded on, or -1 for none.

Description

Restores the chart id's carried heading reference belongs to.

See also

engine/world/simulation/include/EDITOR.md