SushiEngine::Simulation::IWorldEditor
set_surface_heading_body
virtual void set_surface_heading_body(EntityId id, int body)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to update. |
body | int | The celestial body index the reference was seeded on, or -1 for none. |
Description
Restores the chart id's carried heading reference belongs to.
See also
engine/world/simulation/include/EDITOR.md

