SushiEngine::Simulation::IWorldEditor
set_surface_heading_previous_up
virtual void set_surface_heading_previous_up(EntityId id, const Vector3 &up)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to update. |
up | const Vector3 & | The local vertical to restore. |
Description
Restores id's previous local vertical, verbatim.

