SushiEngine::Simulation::IWorldEditor
set_surface_heading_reference
virtual void set_surface_heading_reference(EntityId id, const Vector3 &reference)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to update. |
reference | const Vector3 & | The reference direction to restore. |
Description
Restores id's carried heading reference, verbatim.
See also
engine/world/simulation/include/EDITOR.md

