Contents

SushiEngine::Simulation::IWorldEditor

set_surface_heading_reference

virtual void set_surface_heading_reference(EntityId id, const Vector3 &reference)=0

Parameters

NameTypeDescription
idEntityId

The entity to update.

referenceconst Vector3 &

The reference direction to restore.

Description

Restores id's carried heading reference, verbatim.

See also

engine/world/simulation/include/EDITOR.md