SushiEngine::Simulation::IWorldEditor
set_surface_local_orientation
virtual void set_surface_local_orientation(EntityId id, const Quaternion &rotation)=0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to update. |
rotation | const Quaternion & | The orientation relative to the local tangent frame. |
Description
Restores id's ground-local orientation, verbatim.
See also
engine/world/simulation/include/EDITOR.md

