Contents

SushiEngine::Simulation::IWorldEditor

set_surface_local_orientation

virtual void set_surface_local_orientation(EntityId id, const Quaternion &rotation)=0

Parameters

NameTypeDescription
idEntityId

The entity to update.

rotationconst Quaternion &

The orientation relative to the local tangent frame.

Description

Restores id's ground-local orientation, verbatim.

See also

engine/world/simulation/include/EDITOR.md