SushiEngine::Simulation::IWorldEditor
surface_heading_reference
virtual Vector3 surface_heading_reference(EntityId id) const =0Parameters
| Name | Type | Description |
|---|---|---|
id | EntityId | The entity to read. |
Returns
Vector3
The carried reference direction; {0, 1, 0} before any transport.
Description
Returns the entity's carried parallel-transport heading reference.
See also
engine/world/simulation/include/EDITOR.md

