struct
SushiEngine::Simulation::LightParameters
Holds the authorable parameters of a punctual light on an entity.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/render_parameters.hpp
See also
engine/world/simulation/include/DRAWING.md
Properties
color | Linear light colour. |
intensity | Radiance scale (HDR; tonemapped later). |
range | Metres the windowed falloff reaches zero at. |
is_spot | Spot cone (true) or omnidirectional point (false). |
inner_degrees | Spot inner half-angle, degrees (full brightness). |
outer_degrees | Spot outer half-angle, degrees (dark beyond). |
casts_shadows | Write a shadow map (spot lights only for now). |

