struct
SushiEngine::Simulation::MaterialTextureAssets
Holds the permanent asset each of a material's texture slots is loaded from.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/material_slot.hpp
See also
engine/world/simulation/include/DRAWING.md
Properties
albedo_map | Source of Material::albedo_map. |
metallic_roughness_map | Source of Material::metallic_roughness_map. |
normal_map | Source of Material::normal_map. |
height_map | Source of Material::height_map. |
occlusion_map | Source of Material::occlusion_map. |
emissive_map | Source of Material::emissive_map. |
detail_albedo_map | Source of Material::detail_albedo_map. |
detail_normal_map | Source of Material::detail_normal_map. |
detail_mask_map | Source of Material::detail_mask_map. |

