Contents

struct

SushiEngine::Simulation::MaterialTextureAssets

Holds the permanent asset each of a material's texture slots is loaded from.

Declared in
engine/world/simulation/include/SushiEngine/simulation/material_slot.hpp

See also

engine/world/simulation/include/DRAWING.md

Properties

albedo_map

Source of Material::albedo_map.

metallic_roughness_map

Source of Material::metallic_roughness_map.

normal_map

Source of Material::normal_map.

height_map

Source of Material::height_map.

occlusion_map

Source of Material::occlusion_map.

emissive_map

Source of Material::emissive_map.

detail_albedo_map

Source of Material::detail_albedo_map.

detail_normal_map

Source of Material::detail_normal_map.

detail_mask_map

Source of Material::detail_mask_map.