struct
SushiEngine::Simulation::PhysicsBodyParameters
The authorable parameters of a "Rigid Body" entity.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/physics_body_parameters.hpp
Mirrors Physics::RigidBody's mass/inertia, in editor-facing form: no position/orientation (the entity's Transform/Orientation already carry those) and no simulated velocity (that lives in the physics world, not in anything the Inspector authors).
Properties
inv_mass | Inverse mass; 0 pins the body in place. |
inv_inertia | Diagonal body-local inverse inertia; 0 = no rotation response. |
drag_coefficient | Quadratic drag: acceleration -k|v|v, m⁻¹; 0 disables. |
density | Holds mass per unit volume; zero keeps the hand-authored mass above. |
kinematic | Marks a body moved by the game rather than by forces; it pushes and is never pushed. |

