struct
SushiEngine::Simulation::PhysicsJointParameters
Declares §5.5's PhysicsJoint: what this entity is attached to, and how.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/physics_body_parameters.hpp
See also
engine/world/simulation/include/PHYSICS.md
Properties
connected_body | The entity this one is attached to; NULL_ENTITY attaches nothing. |
joint | What is held between the two bodies. |

