Contents

struct

SushiEngine::Simulation::RigidDebugState

Reports what a body is doing, for a debug view rather than for gameplay.

Declared in
engine/world/simulation/include/SushiEngine/simulation/physics_body_parameters.hpp

See also

engine/world/simulation/include/PHYSICS.md

Properties

bounds_min

The world-space bound the broadphase tests, in metres.

bounds_max
island

Which island the body was placed in this tick.

sleeping

Whether the body is asleep: not integrated, not projected, until woken.

is_static

Whether it is a static body, which never moves and never sleeps.