struct
SushiEngine::Simulation::RigidDebugState
Reports what a body is doing, for a debug view rather than for gameplay.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/physics_body_parameters.hpp
See also
engine/world/simulation/include/PHYSICS.md
Properties
bounds_min | The world-space bound the broadphase tests, in metres. |
bounds_max | |
island | Which island the body was placed in this tick. |
sleeping | Whether the body is asleep: not integrated, not projected, until woken. |
is_static | Whether it is a static body, which never moves and never sleeps. |

