struct
SushiEngine::Simulation::TickContext
What a per-tick behavior hook is told about the step it is running on.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/entity_types.hpp
Handed to IEntityBehavior::on_update by const reference from inside the fixed step, built once per step and never stored. It carries the tick's input rather than letting a hook reach for a device or a clock of its own, which is what keeps a behavior on the fixed cadence both hosts share.
Properties
input | This tick's reduced input. |
delta_seconds | The fixed step, in seconds. |
tick_index | Steps completed since |
driven_entity | The entity |

